Collusion’s talent development programme, in_collusion, works with artists, technologists and academics to enhance creative technology skills, transfer knowledge across sectors, and create great new work. Join our meetup and come to this session to find out more and meet like-minded people.

The in_collusion programme is coming to King’s Lynn. This first Meetup will introduce their plans, bring local arts and tech people together and start a really exciting new network.

They are planning a series of R&D projects that’ll explore technologies such as projection mapping, working with live data streams, and interactivity, and we want you to be part of it.

If you are an artist, based in or around King’s Lynn, interested in technology, a technologist interested in art or just someone interested in arts and technology, this will be of interest to you.

Come and find out more in a relaxed, sociable environment.

More info

  • The event will start with brief introduction from Rachel & Simon, Collusion co-directors on the company and the in_collusion programme.
  • Then we’ll hear from Heinrich & Palmer, artists who specialise in site-specific projection and installation. Their work has explored projection, light, illusion, interactivity and immersive installations and previous architectural projections include Fastbuild, 1996; Gatefold, 2005 and Centrefold, 2007.

Talk

Anna & Leon will talk about their experiences of working site specifically with light and projection and share some of their thoughts on reality, illusion, virtual reality, interactivity and the interface between audiences, sites and artworks. The aim of their talk is to open up discussion about how dynamic and engaging projects can be developed in King’s Lynn.

Speaker info

Anna Heinrich & Leon Palmer

Having worked together for over 26 years, the partnership create multi-media installations and interventions in response to a wide range of sites, often within the public realm across the UK and abroad.

Their artistic journey is guided by a fascination with blurring the boundaries between real and virtual space and material and architecture.